Why Gamers and Game Developers Will Adopt Enjin Coin

Enjin Enjin Enjin. What’s the big deal?! Why so popular? What do they have that other blockchain games
don’t? In the last Enjin video we talked about the
specs, and gave a general overview of the Enjin ecosystem. But we really haven’t delved deep into how
it could affect, if not drastically change, the gaming industry. So this time, I wanna approach the Enjin Coin
and Enjin platform from a gamer, and game developer’s perspective. Hello Cryptogang! Welcome to another LamboLife video! Before we proceed, I just wanna say I’m
sorry I haven’t posted a video in a short while. I was attending a crypto event and had to
travel but I’m back now. Ayt! If we want mass adoption, we need a non-speculative
reason to hold Enjin coins, as with any other asset. And in this video I believe, we shall be able
to cover how Enjin is easing the pain points of the gaming industry. Enjin is trying to give gamers and game developers,
tools that allow ownership over their game items. When people are playing games, they pick up
all sorts of items.

This is very common for most games such as
League of Legends, DotA 2, Fortnite, etc. Players work hard to get a hold of these game
items whether they be swords, or guns, or amulets, or even skins; whatever in-game items
they want. The problem is, if they stop playing a particular
game or if various things happen that gets their account banned, these items are lost. So from that perspective, they're not really
owned by the gamers. So Enjin wants to give both gamers and developers
the ability to create these real-world items that they have real control over; one that
would truly give them some sort of intrinsic value. In order to do that, Enijn created this massive
set of tools; a blockchain gaming ecosystem, if you will; They have wallets, software development
kits: a bunch of tools that the game developers can use, to create items that work according
to the rules they want.

Certain kinds of items can be locked to a
player's account, like for instance, a talisman from an RPG game like World of Warcraft. There’s also tools for making craftable
or consumable items.. So this toolset allows game developers to
build this new type of game, just like they're building any regular game; only now they have
blockchain tokens as their items, and players get a wallet. And they can actually see those items pop
up in their wallet, just like any inventory in a videogame. And, they can trade with each other; or put
the items on websites and do whatever they want with them. I believe these tools would make your game
items more real. More valuable.

Because they are infusing a currency underneath
it. Imagine a gun item from an FPS game like CSGO. For instance, you have an AK-47. That AK-47 would have some value in the form
of Enjin coin. So with that mind, it's like your gun has
material value; almost like it's made out of real metal. Coz you are able to melt down any of the items
and receive Enjin coin back.

And this gives your item the property of being
liquid, and consequently, even more valuable. Because in case the item gets nerfed, or if
the game company shuts down, or even if you yourself lose interest in the game, you can
liquidate the item and get your money back in the form of Enjin coins. Normally you would be better off just selling
the items, but in cases where you can’t, you have the option to liquidate.

This feature would actually be valuable to
gamers and game developers. Especially in indie games, where players are
unsure when it could last or that it’s gonna be a success. And this unfortunate truth demotivates some
gamers from playing indie games, and makes it hard for indie game developers to attract
users. But with Enjin, gamers can rest assured that
whether the game succeeds or not, their time will be well spent, coz there’s another
way out. It’s a win-win situation for the gamers
and game developers. The Enjin Coin can be used as a native currency
of a game, but it is likely that game developers will have their own game currency infused
with Enjin Coin. Developers can also create and customize any
type of game economies as they please. They can create scarcity in items. For instance, let’s say they create a rare
sword, starting with a thousand copies, but only a hundred of them are released every
year; and there can never be more than that limit that was defined by the game designer. Now, this redefines limited edition.

Coz the game developers can set the rules
that not even they can break, once coded in smart contracts; because contract is law in
blockchain. And this setup gives transparency, which is
very good. Users can see this and know, that for instance,
only 20 of this super rare… amulets… will ever be in existence or whatever; And if you
destroy one, it will never come back. That’s real scarcity. Enjin also allows items to be transferred
and utilized between games. The first multiverse games are already in
the making, by a group of 7 different game developers, using the same sets of items in
between their games.

And this is gonna be built with Enjin embedded
in their game mechanics. Furthermore, I think there are lots of cool
new gameplay types that could emerge out of this technology. So the main selling point here is item ownership. Real ownership this time. I truly believe that once this project matures,
the demand for games integrated with Enjin would be massive. Imagine how gamers are so connected with their
characters; but now they can actually have their items in their wallets wherever they
go. They can do all sorts of things with it outside
the game; they could trade it. It’s like having the actual items in your
hand.

Perhaps Enjin can make me a gamer again. I’m really excited about Enjin, but let
me know what you guys think. Do you feel the same way? Tell me what you like about it. Or if you hate it. Tell me why perhaps you might have good reason
to. I’ll look into it. I still haven’t talked about everything
so expect another Enjin video soon. Till then, I’ll see you on the flipside!.

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