Virtual Reality | Is it a Requirement for the Metaverse? (Decentraland, Earth2, VeVe)

when it comes to metaverse conversations 
virtual reality is usually a term that's   tossed around quite frequently and 
usually doesn't lag far behind the   initial discussion so stick around while 
we explore the idea of virtual reality   how it relates to a metaverse and 
whether or not it's a requirement   what is up guys welcome back to the bowl 
combo i hope you guys are doing great   i hope you're having a fantastic day today i'm 
coming at you guys with a conversation regarding   vr and the metaverse but before we get started 
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giveaway is still going so if you haven't entered   that already make sure to watch the weekly 
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friday i'll be picking some winners to receive   nfts alright guys so let's jump right into 
the topic of today's video so like i mentioned   when the conversations arise regarding metaverses 
quite often times the term or the discussion of   vr is something that kind of parallels 
that conversation and it's something that   the conversation generally seems to evolve into 
but is vr as essential to the metaverse as some   would have you believe let's explore that thought 
and the overall concept of a vr reliant metaverse   so i think before we get started a reminder of 
the definition of a metaverse is probably in order   so by definition a metaverse is a virtual 
reality space in which users can interact with   a computer-generated environment and other users 
so with that definition let's explore the idea of   virtual reality when it comes to metaverse as 
whether or not it's required whether or not it's a   deal breaker and what we can expect in the future 
so the first thing to discuss when we talk about   vr and specifically metaverse's is the graphical 
limitations that currently come into play with vr   now granted there are very high end 
virtual reality headsets on the market   right now but the most consumer accessible 
headsets the oculus quests the htc vives   especially the oculus quest 2 which is being 
pushed really hard by facebook right now   each of these devices seem to be limited in terms 
of their graphical and performance ability the   graphics aren't on par with a pc a mac consoles 
or even a nintendo switch and i think right now   this kind of highlights the fact that we still are 
technologically limited by the tools that we have   to make a fully immersive metaverse experience 
work from a vr perspective now you've probably   heard this before we've probably heard you've 
probably heard variants of this conversation or   of this topic being mentioned that ready player 
one's a ways out and things like the matrix are a   ways out but i don't think it's necessarily for 
the specific reasons that people think because   as a whole we have a lot of individual technology 
that can accomplish a lot of those things   from a graphical perspective obviously vr 
headsets have a long way to go before they rival   that of consoles and pcs and from a challenge 
perspective this is probably the easiest challenge   to overcome because again while the technology 
exists it's just about figuring out how to get   it into a small enough package to fit on someone's 
face so i think once they establish that or once   they figure out how to do that and take all the 
components that you would see in a high-end gaming   pc for example and be able to fit those into a vr 
headset i think once that's done we'll at least be   at the technological level capable of producing an 
experience or a graphical experience on par with   what we would expect from a vr metaverse and that 
leads me to my next point and that is adoption and   accessibility and while vr is cool and still holds 
a ton of potential it's still very much a niche   concept now many people are becoming more and more 
familiar with virtual reality and virtual reality   headsets largely thanks to platforms like facebook 
really bringing it into the consumer level and   presenting it to the consumer as something that's 
an option it's something that's out there and   before large companies were really 
pushing this obviously vr was   not really accessible at the consumer level at all 
so like them or not in many ways we have a company   like facebook to thank for really progressing 
the idea of vr being a a mainstream concept and   while they are pushing it hard it still obviously 
lags far behind consoles mobile and pc in terms of   platforms or mediums that users prefer 
to utilize when interacting with a game   and while vr seems like the ultimate resolution 
to a gaming experience i think there are a lot of   people who forget that there are many people who 
can't utilize vr for a variety of reasons whether   that be a handicap or a personal issue motion 
sickness claustrophobia there's a lot of different   reasons why people can't utilize vr headsets 
right now and probably never will be able to   and that part specifically is very important 
because if we're trying to create something that   needs to be accessible by everybody then things 
like motion sickness which are a very common thing   that can't be a barrier in the way of trying 
to access your platform if you want everyone   to access and utilize and enjoy your platform you 
can't restrict it by making it a requirement that   people have a specific piece of very restrictive 
technology in order to enjoy or engage with set   experience so i think it's very important that we 
remember there's a lot of people that can't use   vr for again a variety of reasons whether that be 
health related or preference personal preference   or just people that have a general uneasiness of 
having their view of the outside world completely   restricted then you add in the price and while 
prices have come down quite a bit it's still   pretty expensive to buy a vr headset just for 
the vr aspect of it oculus class 2 for example   i believe at its cheapest is 300 for the lower end 
storage model which isn't that expensive but it is   expensive when you think about the fact that it's 
a very unique and specific platform that only has   a very limited number of uses right now your 
60 year old or 70 year old grandparent might   not find much use of an oculus quest 2 headset 
because those experiences might just be beyond   what they're interested in or it might not carry 
the types of platforms applications or games that   would be useful to a person of that age group 
and so i really do think that again vr is very   limiting in many of its aspects and that leads 
me to the main point of this video and that is   that i personally do not believe vr will be the 
medium that we utilize in the metaverse long term   oftentimes when we think of a metabolism talk 
about the metaverse we draw the ready player   one comparison and while i think that's 
a great comparison to the overall concept   i think there's a few things that we forget here 
and the first thing is that ready player one works   great from a hollywood perspective but reality 
is often much different and there is definitely   an innate draw to the outside world i mean the 
reality is that people are drawn to the outside   world people are drawn back to reality and i mean 
as just an example if you wanted to go to walmart   right now you could probably find an oculus 
quest too but you'd be pretty hard up trying   to find a canoe or a kayak because they're sold 
out everywhere right now because people are out   and about people are enjoying outside and so 
this is one reason why i think that the ready   player one comparison is a bit exaggerated and 
a bit hollywoodized and i do really think that   a better comparison or a better movie if you were 
going to use hollywood examples would probably be   minority report because i feel like that level 
of engagement and that level of accessibility   is much more second hand than a vr headset so let 
me elaborate on my thought here vr headsets are   extremely restrictive you can only utilize them 
when you're not moving or if you're moving in a   very confined space you can't utilize them while 
you're walking through an airport i mean you could   but you'd probably hurt yourself or somebody else 
you can't wear a vr headset while you're on a run   you probably aren't going to be walking through 
disney world with an oculus quest 2 on your face   so while vr is great for transporting a person 
to a place it's very limited in what it can be   utilized for when a person is in motion and people 
like to be in motion and that is why i do believe   that augmented reality and not vr is going to be 
the medium that really pushes us into that full-on   metaverse experience and i kind of liken vr to 
blackberries if you think about the smartphone   experience when we were trying to transform 
that smartphone experience the blackberry   was very much a bridge style device it bridged 
the gap between flip phones with buttons and   the touch screen phones that we would eventually 
know and love and i do very much think that vr is   a very similar example of that right now it is the 
first iteration of that next level of technology   and i do very much think that augmented 
reality will be the medium that we utilize   most often when it comes to experiencing the 
metaverse and that's because i believe it allows   the most accessibility and the most movement 
while also allowing the most hands-off integration   people don't have to seek out the metaverse 
if you're utilizing something that's augmented   reality and that you're utilizing on a daily basis 
the metaverse can seek you out and i think that   that's something that's very important because you 
can't force a person to put a vr headset on and   then go walking through disney world that's not 
going to work but if a person decides they want   to go there on their own what's brought to them 
without them deciding is much more favorable i   think from a altered experience perspective and i 
do really believe that in order for a metaverse to   be successful it has to be something that's not 
really thought about as much when it's accessed   and while we have different versions of that we 
definitely have different variations in different   versions of metaverses in terms of what's possible 
and in terms of how you would interact with said   metaverse but i think when we come back to the 
full-on 3d self-enveloping ready player one   style metaverse i don't really think that the vr 
is going to be the end-all be-all for that and   i do very much think that because of our constant 
need to be in motion as a people that we are going   to gravitate toward augmented reality because 
it provides the best of both worlds it provides   an existing view of our reality while providing 
an augmented or additional experience over top   of that and it gives people the choice 
it gives people the choice to choose what   they want to focus on you aren't focusing 
on one thing or another you are choosing   consciously if you want to pay attention to the 
now to the reality or to the metaverse to the   infinite lack of reality that exists i think 
that's very important i think that the accessible   medium or the medium that we use to access said 
metaverse is going to be just as if not more   important than the metaverse experience itself 
because how it integrates with your daily life   is extremely important to how it's adopted 
how people utilize it and obviously to its   long-term success so when i think about the 
metaverse and how we will access the metaverse   i don't really think about putting on a vr headset 
to transport myself to someplace else only where   i am i think about putting on an ar headset that 
allows me to transform my experience wherever i go   and i do very much think that the smart companies 
the companies that are aware of this are already   positioning themselves you can look at companies 
like microsoft with the hololens ar headset   or you can look at things like apple 
who are working on their own augmented   reality headset or snapchat or the views ar 
glasses that are coming out later this year   it's obviously a very popular technology 
to be looked into right now and i think the   companies that are really forward-facing 
are positioning themselves to be prepared   not for the vr revolution but for the much larger 
ar revolution that comes immediately following   that another great example is vivi they have a 
very different take on the classic collectibles   mindset on the classic collectibles experience 
and they do so in a very much ar based setting   and i do think that platforms like that are 
really going to be able to evolve nicely as   those mediums that we utilize in the technology 
that we use to access those platforms improves   so if i had to choose between ar and vr guys i'm 
going ar i think ar is the way here i know this   was a bit of a long-form video a little bit of a 
self-opinionated video when it comes to the end   specifically but i really do feel like everything 
is moving toward augmented reality being the main   medium being the main experience that really 
bolsters all of these metaverses and makes them   makes them more than what we've seen before 
because again we've seen vr already we've seen   what vr can do we've also seen some of the 
limitations of vr and i really do think that   an augmented view of our current reality is 
much more appealing than a controlled view   of someone else's developed reality and so that 
is the reason why i think this is going to be   the main catalyst i do think that ar will be 
the main catalyst for metaversus and i think   until we hit a point where ar is accessible 
we probably won't see metaverses as we know   and love them really take off or as we expect 
them to be we won't really see them take off   until that point i know that if i had to choose 
between sitting in a room with a vr headset on   or walking into a blank room that comes to life 
when i put on my ar glasses i would choose the ar   glasses because i can still see reality while also 
seeing things i know and love and so i think we   should start thinking about things like that and i 
think this is kind of a discussion that was worth   having now because i'm really curious to hear your 
thoughts on it and on what side of the fence you   fall on in terms of whether or not you think vr 
is a requirement for a metaverse or you think   the ultimate medium that we access it on will be 
ar because that's my personal opinion guys but   again i want to hear your thoughts down below 
so let me know what you guys think of this if   you guys like this video make sure to smash that 
thumbs up button i try to come up with unique   concepts and unique ideas and concepts to discuss 
with you guys because i think these are the things   that we're going to have to think about as time 
progresses and as these metaverse applications and   experiences and platforms progress so definitely 
let me know your thoughts there guys other than   that guys i want to thank you for checking out 
this video don't forget to comment on that last   video i posted on friday and get entered for the 
nft giveaway guys i want to make sure you don't   miss out on that i hope you guys have a fantastic 
day and until next time we'll see you soon

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